Here is a little nerdy project of mine. Oh wait, they are all nerdy… For the last three weeks I’ve been teaching myself how to compose or “track” real chip-tunes and create artwork for the Nintendo Entertainment System (NES). I’m quite pleased with how far it’s come considering I have very little background in programming. Hopefully, I can find the time to do more in the future. There are more details about how it was created in the video description on YouTube.
I’ve dialed in the outer walls of the main corridor now. It took a few tries because the railing was lower in real life than expected, and it’s also a strange shape. I can now start populating the curved corridor. This render is from just outside the turbolift.